The number 13 w as used for demonstrational purposes, and any name can take its place.However, coarse languages are strongly discouraged from this Wikia, and unfortunately one appeared recently.Gimp (free) a DDS plugin is recommended (if youre on Windows, grab the second attachment, its a.exe installer).However, Photoshop will work as well.
Photoshop Dds Plugin Zip Into AnYoull need a.tobj editor (to use the one Ive linked, simply extract the.zip into an empty folder). Youre also going to need 7 zip or WinRAR, if you dont already have either one of them. The paths will be linked for you to follow, and you simply create the folders inside of each other in that order. Each folder should be set up as listed above ( material should contain ui, which should contain accessory, for example). Take the template you want to edit, and open it in a.DDS capable editor (such as Gimp or Photoshop, as discussed earlier). Do not create a.sii using the above text, without giving each line a tab of indentation. If you would like to use this.sii file on a truck other than a Volvo, locate the accessorypaintjobdata: line and replace the style13.volvo.fh16.paintjob with the following, depending on the truck youd like to use. The name you want to give that folder is dependent on the brand of the truck youre editing, here is a table showing you what to name it based on the brand. If that doesnt interest you, feel free to skip the next section. You will also need these templates of.tobj files. There should be two templates: one named paintjob013.tobj and one named paintjobstyle13.tobj. Your folder path should be vehicletruckupgradepaintjobpaintjob013.dds. Your folder path this time should be materialuiaccessorypaintjobstyle13.dds. If you didnt have all of these templates, youd need to extract the game files yourself, which isnt very fun). The file should be titled paintjobstyle13 and it should be a.mat file. If youre going to keep everything as style13, then you can simply drop this.mat file into your materialuiaccessory. However, if youre going to be renaming it to something else, youll need to open the file, locate the line texture: paintjobstyle13.tobj, and replace the 13 with whatever alternate name that you gave your second.tobj file. Look for a drop-down box that says archive format (it should be directly below the naming box). Click it and make sure to select zip, if it isnt already selected. You can then name it whatever you want, as long as it ends with.scs (for example, test.scs ). When done naming it, and the archive format is set to zip, press enter. From here, just drop your.scs into your DocumentsEuro Truck Simulator 2mod directory, and it should work in game. An example of this would be renaming the instances of 13 to gazelle, then changing the name of the skin.DDS,.tobj file,.sii file contents, and the Icon.DDS file accordingly.
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